I design spaces & experiences that sell.
I help developers, studios, and brands turn ideas into experiences people can see, feel, and believe in.
What I do
From a single photoreal still to a walkable digital twin.
VR walkthrough
Pukka
Real-time · Unreal Engine
Portfolio
Sold before the first brick.
Step inside
Walk the space, in 360°.
A real project you can explore right here. Drag to look around, follow the markers room to room, open it fullscreen.
- Drag to look anywhere
- Hotspots and wayfinding
- Fullscreen, on any device
Featured film · The Gates Developments · New Cairo
Audaz
Direction · ArchViz · Animation
More film work for developers across Cairo and the GCC. Hover any frame to watch.
Showreel
Where stills stop, motion sells.
The Lab
I build the tools I wish existed.
As a 3D technical art director I live between Unreal and Unity, building digital twins, archviz, and the real-time workflow tools that make production faster.

Figma to Unity
Export Figma frames straight into Unity UI, layout, styles, and hierarchy intact. Stop rebuilding interfaces by hand.

Apple Glass Shader
A production-ready, physically based glass shader tuned for the Apple Vision look, refraction, frost, and depth. Drop-in for Unity.

Digital Twins & ArchViz
Interactive, real-time twins and photoreal visualization built in Unreal Engine for sales, planning, and operations.

About
A space that doesn't exist yet is hard to sell, hard to fund, and hard to get approved.
That's the problem I've spent more than 15 years solving. I've led visualization and immersive teams across Saudi Arabia, the UAE, and the GCC, turning unbuilt spaces into experiences people can see, walk through, and believe in.
Read the full story →Testimonials
What clients say
Insights
Notes from the unbuilt
Publishing · Out now
The Freelancer Extinction
My first book. Why creative freelancers burn out, go broke, and go extinct, and the 30-day protocol to thrive. Diagnose your risk, measure your chaos tax, force your speciation.

VR walkthrough
Zed Park
Real-time · Unreal Engine
Contact
Let's build something worth seeing.
Have a project, a space, or an idea that needs to be seen before it's built? Tell me about it.
























